The Limitation Game, and How To Actually Enjoy It
There are patterns, clues, that repeat in all of creation, that offer us insights into the Larger reality that we often don't notice. The game is designed that way, with plenty of clues right there, for those who see. Let's go on a little journey into our Large Selves, and look at the big picture our Large Selves see.
One of the ways we, as "creators", are made in the image of "The Creator", is that we love hide and seek games. Children in every culture ever studied naturally play hide and seek games without being taught how to. It's a stunning clue to our core nature as creators.
The Creator plays hide and seek when it embodies as you, me, and countless other creatures, pretending for that time not to know everything. For a time it is fully immersed in that embodiment. Then, as children cover their eyes and delight in "popping back out", it/you pops ecstatically back out at death, and sees and knows all again."Suspended belief" is necessary to play that game, and loving to play the suspended belief game is another way we're made in the image of our Creator. To enjoy a movie or a novel, you have to "suspend belief". For a time, you choose to believe things you know full well are not true. You immerse yourself in it, believing it's real, for a time.
If you don't suspend your belief, if you don't fully let go of this reality and enter the reality of the movie or book, it's not as much fun. If you're constantly noticing how it's not real, how it's just a book or a movie, the adventure is spoiled. You must "lose yourself" in it for maximum enjoyment.
If sports fans saw the bigger picture, that the game they're so passionately watching is just a bunch of guys running around with a ball, it would spoil the game for them. No, they want to dive in, invest emotion in it, and give it meaning and importance.
As omnipotent Creator, in your Largest aspect, you know everything. There are no surprises, and there are no adventures. You're in control of everything, all the time. It's nice and smooth, with little contrast, and no risk.
But you like to play games, and one of them is embodying on Earth (and other places). You create infinite personas, lives, storylines, and adventures for yourself, much as screenwriters and directors create movies.
When you play any game, you make up or go by standard limitations: boundaries (like the lines on a tennis court), rules (like in baseball you can do this, but not that), time limits (the game must end in 2 hours), and sometimes win or lose stakes (so you can know how well you performed). Some like very big stakes. Until a certain stage in our development, we make death a big stakes proposition, as if it were the real end.
That's exactly how you, as Creator, designed your many forays into physical embodiment. You have to forget your omnipotence and believe for a time that your ability to know and create is limited. You give yourself a certain set of talents and gifts, but not all talents and gifts. You give yourself made up limitations like time, space, gravity, having to eat food, and a certain length of game (a life span), and then you abide by those rules. You lock some gifts in treasure chests, so you can find them if you really want to go for it. That's a fun game too.
You're not judged or graded on the game of life, though; it's about the sheer joy and expansion that the actual experience brings. Creation celebrates when you merely live and breathe. Oh, yes, it can be more than that, if you like. You could say the Creator is an experience junkie. With your help, the Creator experiences everything - ecstatically, hugely, relishing the infinite variety - even the things you might think are bad.
Here are just a few of the payoffs of the "limitation game" you play here:
You can have adventure and risk (although there ultimately is of course no risk. If you always knew what was coming and how it would turn out, there'd be no game.
You can want things and then get them. When you have, know, and be it all in no-time-land, there's no build up of desire, anticipation, and excitement, and no relief and joy when it finally resolves or arrives.
You can have contrasts and adventure. If everything was the same blissful hum all the time, there'd be no sense of contrast, no up and down, no hot and cold. Contrast is a fun game if you don't resist it. You can actually learn to love and appreciate all contrasts and emotions with Divine Openings. I know it seems crazy if you're just beginning Divine Openings, but it's true.
You can have time and space, and it can all appear to evolve and change in that time and space. There are no stories and adventures to unfold without time and space, so you created them. What else do you have to do for eternity?
You can have humor. I took a humor workshop once. Ever noticed there is no humor without the element of surprise? The punchline is always a surprise - if it's not, it's not funny. If you mess up and tell the punch line first (which I've done, ha ha), it spoils the joke. Not knowing, building up curiosity and tension, and then knowing, is necessary for humor.
I could go on, but play with this delightfully stimulating thought yourself, and tell me what other insights you find (briefly, please, one short paragraph!!!)